eventually i couldnt control. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Hull. Shield recharge speed varies from ship to ship. Discussions Rules and Guidelines. Sure, they do a lot of damage, but you have to get the shields down first. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Cost. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. 8 tiles diagonally) 5. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. With 2 shields active, it will do 1 damage per room, because 3-2=1. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Quests are started in some of these events. Date Posted: Mar 29, 2014 @ 8:52am. Sure, they do a lot of damage, but you have to get the shields down first. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. If you use Halberd on level 1 shields, it does one damage. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. At the next store, I reworked my equipment loadout. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Also pike beam was better for cheeky swipes. 08. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. The layout is wrong. I'm wondering how to make these work. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. Quests are started in some of these events. Advertisement Coins. 72K subscribers in the ftlgame community. Halberd beam is my favorite weapon. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. The fires quickly get out of control. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. Sit down Burst II and Flak, you're good but not the king. Beams and ASB shots do not collide with anything. Charge Laser, Chain Laser, Hull Laser: they all work just fine. It delivers 8 damage from one weapon slot at affordable power and time usage. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. The. I'm wondering how to make these work. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. 24. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Obviously fire beam is useful for causing havocs. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. Leave the lasers (middle-left) alone. almost 8 boarded in total. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. Enemies target beams inefficiently, starting the beam in the centre of a room. Shield recharge speed varies from ship to ship. FTL: Faster Than Light. Beams deliver the killer damage. I was able to fit a defense mk 2 at the very last shop in section 8. Doesn't take as much power or as long to charge as the Glaive. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. The store right before the boss had a halberd beam which I. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. One beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Open menu Open navigation Go to Reddit Home. Press question mark to learn the rest of the keyboard shortcuts. Oddly, scans pick up no signs of debris from. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Like any projectile weapon, lasers can miss. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Fuck. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. just got a second Halberd beam first move in sector 2. Excellent weapon, as long as you can tear down shields. Lasers are general-purpose energy weapons. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. More fights is more scrap, and the fights aren't going to get any easier down the road. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. 2 BL2 and Halb seemed the way to go. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. With one shield active, it will do 2 damage per room, because 3-1=2. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. The Halberd beam can remain a mainstay for the rest of the game. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Halberd Beam: scrap cost 65 -> 80. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. Halberd Beam. i suppose you could argue that selling. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Fire. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). E. Invest in drones later in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. The Pike. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Halberd > Mini > Hull in my personal opinion. 19 votes, 14 comments. Sit down Burst II and Flak, you're good but not the king. Chain Ion is too slow to be good. Take for example the Glaive beam, which does 3 damage per room. If the room is. That's a myth. Lanius absorbing automated scout. Hull. Augmentations (also known as augments) are items that provide benefits to your ship. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). Halberd beam, dual laser, breach 2 bomb. Posts: 21. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. At the next store, I reworked my equipment loadout. I had a great run going with the Mantis B. 2 BL2 and Halb seemed the way to go. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. This event can occur only once per sector. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. This event can occur only once per sector. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. I'm on Stealth A. Then, start seriously thinking about getting either a defense drone or cloaking. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. 26. The Halberd Beam is the single best weapon in the game. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. I'm wondering how to make these work. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. DPS is never an absolute figure per weapon in FTL. 25. Enemies target beams inefficiently, starting the beam in the centre of a room. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sure, they do a lot of damage, but you have to get the shields down first. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. In sector 1 on Easy. Given the slot-limited design of the. Beams. It can be Halberd + Flak I or II, or flak with Pikes. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. They can be bought at stores or rewarded from events. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. They are good but the Halberd is king. Each level of a shield absorbs one level of power of a beam weapon. If they score more than one damage (I. 69K subscribers in the ftlgame community. Virtually no ship ever recovers from that beating, and. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. Premium Powerups Explore. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Members Online •. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). It has a fast charge time, requires only 2 energy and does 1 damage. "Learn from the Zoltan, sometimes diplomacy works. just don't buy those things unless you really need a 2nd weapon and there' snothing better. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. FTL: Faster Than Light. Beams. My slug died when a boarding drone went into the same room that was being hacked. Double beams in general is bad idea, unless you have something crazy as secondaries. Halberd Beam+Leto. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Thanks to Alcom Isst for compiling the list. At the boss I had the burst and small attack weapon you start the game with and an ion charger. 165 votes, 26 comments. Combat Drones are pretty much always better. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. just got a second Halberd beam first move in sector 2. Modules are weapons that do nothing by. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Burst Laser I. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. So, here are the tips I can think of. Got into FTL about a month ago and already put in an unhealthy amount of time. Kestral is best with 3 burst lasers 2 and 1 halberd beam. I'm wondering how to make these work. 25. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. The key to using beams effectively is knowing how to aim them properly. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Every layer of active shields takes one damage off the beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. i suppose you could argue that selling. This is the Rock Cruiser ship unlocking event. Halberd Beam: length 80 -> 45. Attack the Lanius ship. I hit every store in the game and NEVER got ANY weapons to buy. #9. All others will be defeated by a single layer of shields. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. The Pike clearly has advantages though. Upgraded cloaking makes this easier. It is crewed by three Zoltans and. Halberd beam does 2 damage,. Nice, I was trying to think what the. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. You have a Leto, but it will gather a ton of dust to begin with where the. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. -25% cooldown. A free Halberd Beam, just like that! What a huge discovery. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. My favorite layout is Zoltan A with two ion bombs and two halberd beams. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. The Dual Laser beats it. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Sure, they do a lot of damage, but you have to get the shields down first. Press question mark to learn the rest of the keyboard shortcuts. FTL: Faster Than Light (2012) PC, iOS. I'm wondering how to make these work. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Halberd beams are humongously strong if you get a ships shields down. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Halberd Beam charge time returned to 17 seconds (from 18). The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. I pull two of my crew members into piloting and vent out the rest of the ship. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. You can hit 4 rooms at a time with the halberd beam against most ships. These weapons are ranked based on Damage, Swiftness, and Versatility. Started my first game as Zoltan cruiser. Yes Last Stand Shop pun intended. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. ago. - Pike - not very damaging. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Crystal Burst I. I can almost always hit 4 rooms including both shields and weapons. Anti-Ship drones can also help. Halberd Beam: rarity 2 -> 4. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. They appear on page 5. Date Posted: Oct 21, 2012 @ 12:17pm. Keep the Glaive Beam charged and fire all your other weapons at once. FTL is a roguelike game where you control a spaceship and must jump through space. 40. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Every beam weapon is way more efficient than the BL2. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. FTL: Faster Than Light Wiki is a FANDOM Games Community. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Even a dual laser will permit a single shield bubble assuming both hit. For the tables of all weapons, see Weapons (tables). Keep your eye out for blue options which. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. If they score more than one damage (I. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. Per page: 15 30 50. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. You come across a Lanius ship in the process of absorbing a Rebel automated scout. L. 5/6 Weapon power. Each laser shot temporarily removes a shield layer. 16 votes, 23 comments. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Nice, I was trying to think what the best complement to double halberds is. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Doesn't take as much power or as long to charge as the Glaive. They could knock out the enemy shields and allow me to cut apart the defenseless ship. A Halberd Beam from nowhere, instantly injecting new life into this run. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. View source. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. The DPS of any weapon depends on the rest of the loadout. It mostly doesn't matter on what combination of the two I use. (at least)Level 1 Cloaking. Also could allow the enemy a second chance to Cloak. Halberd beam is my favorite weapon. Fight the ship. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. These collisions can be accidental or planned (example). 111 votes, 50 comments. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Most people know about certain weapons that specialize in different areas that make them memorable. Good guide for this strat though. Pike Beam is a very good early weapon but becomes much less useful later in the game. Pike Beam is a very good early weapon but becomes much less useful later in the game. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. But really, any laser weapon that you can point at the enemy ship will work reasonably well. . Glad to know they had the dedication to bring. The Long-Ranged Scanners will detect no ship presence. Anyway just checking on how beam weapons work. Sure, they do a lot of damage, but you have to get the shields down first. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Take for example the Glaive beam, which does 3 damage per room. It delivers 8 damage from one weapon slot at affordable power and time usage. Small Bomb; Breach Bomb I;. Halberd > Mini > Hull in my personal opinion. This event can occur only once per sector. They can be modified to take on properties of different weapons, such as lockdown or fire. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. GOALS All weapons in the game have to be viable;. Halberd beam: This one really shreds stuff up. Use hacking 3 to drop shields and mind control to distract pilot. Sure, they do a lot of damage, but you have to get the shields down first. Ion mk2, anti-bio beam, fire beam, fire bomb. FTL: Faster Than Light. Enemy Heavy Ion + Halberd is a much more precise dodge. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. A Halberd Beam with hacking is more or less enough to win the game with. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Another problem you have is your beam weapon. BL3 is one of the worst weapons in the game. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). For example, an Engi ship will never have offensive drones. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Glaive is slow as shit but it's horrifically powerful when it hits. The go-to missile for beating defense drones and/or locking down a room with rapid fire. Maximum of 4 different weapons, 2 different Drones. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Keep your eye out for blue options which often lead to more favorable. 2) Halberd > hull > pike = heavy laser 2. It's worth doing this a bunch of times if you want a good shot. All others will be defeated by a single layer of shields. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Sure, they do a lot of damage, but you have to get the shields down first.